Uptime monitoring & observability

Lobster Ping

Monitor checks, alerts & logs in one place. Scheduled health checks for websites, APIs, TCP ports, and game servers, with email alerts when things fail, workspaces for your team, and lightweight log ingestion via API.

  • HTTP & TCP
  • Minecraft & game servers
  • Email alerts
  • Remote agents
  • REST API

Built for operators who self-host. Straightforward monitoring for VPS, homelab, and game communities, without enterprise bloat.

Three pillars

Everything you need to know when infrastructure misbehaves, before users tell you.

Flexible checks

HTTP with custom expectations, TCP reachability, Minecraft Server List Ping, RCON, and direct game-server probes, with no third-party game-status APIs.

Scheduled monitoring

Run checks every few seconds to hours, trigger on-demand runs, and review per-check history with status, latency, and errors.

Email alerts

Get notified when monitors fail, or fire alerts from CI, cron, and scripts via API, with a full alert call history for auditing.

Checks, workspaces, alerts & logs

Monitoring checks

Statuses: up, down, and incorrect when a service responds but fails your rules. Multiple recipients per failure alert.

Workspaces

Organise checks, monitoring clients, alerts, and log groups. Invite teammates with owner, manager, or read-only roles.

Alerts & logs

API-triggered alerts for deployments and pipelines. Ingest structured log lines per workspace with scoped API keys.

Check types

Game-aware probes and strict HTTP expectations, not just “is the port open?”

Type What it does
Website / HTTP Custom status codes, body content, and response rules
TCP port Reachability on a specific port
Game server Direct probes (Steam A2S INFO, TCP fallback) for Valheim, ARK, and similar
Minecraft status Native Server List Ping; optional DNS SRV (_minecraft._tcp) when port is omitted
Minecraft RCON Authenticate and run RCON commands to verify the server is truly responsive

API-first automation

Wire Lobster Ping into Jenkins, deployment scripts, and your apps. Workspace-scoped keys (lp_live_…) with permission scopes for alerts and logs.

Trigger an alert

POST /api/alerts/trigger

{
  "api_key": "lp_live_...",
  "alert_name": "Deployment failure",
  "message": "Build 123 failed",
  "alert_content": "Optional detail for the email"
}

Ingest a log line

POST /api/logs/ingest

{
  "api_key": "lp_live_...",
  "log_group_name": "Production application logs",
  "message": "User sign-in failed",
  "level": "error",
  "source": "auth-service"
}

Python package lobster_ping for one-line alert triggers from scripts. Explore API docs · Public health endpoint

Run checks from your network

Register a monitoring client in the dashboard and assign checks to it. The lightweight lobster_client agent polls for due work, runs checks locally, and reports results, ideal for private LANs, homelab, same-region latency, and services behind a firewall.

  • Standalone binaries for Linux and Windows
  • One-shot mode for CI and cron
  • Authenticates with a client key (lp_client_…), separate from API keys

Remote monitoring agent

Cloud-scheduled checks and agent-assigned checks work side by side. Pick what fits each target.

Why Lobster Ping

Game-aware monitoring

Minecraft and dedicated game servers with native protocol probes, not generic HTTP-only tooling or external game-status APIs.

Unified platform

Checks, email alerts, and log ingestion under one workspace instead of three separate products.

Your network, your agent

Monitor internal services from inside your network with a small agent, not only from the vendor cloud.

How teams use it

Who it’s for

Developers & small teams

VPS, homelab, self-hosted apps: monitoring without a heavy enterprise stack.

Platform operators

DevOps teams who want checks, alert automation, and lightweight logs in one dashboard.

Game communities

Minecraft and game-server hosts who need probes that speak real game protocols.

FAQ

What check types are supported?
Website/HTTP, TCP port, game server (Steam A2S and similar), Minecraft status (Server List Ping), and Minecraft RCON, with scheduled intervals and on-demand runs.
Cloud checks vs remote agents?
Most checks run on Lobster Ping’s schedule from the cloud. Assign checks to a registered monitoring client when they must run inside your network (private LAN, firewall, homelab).
How do API keys and client keys differ?
API keys (lp_live_…) are workspace-scoped with permission scopes (e.g. Alerts, Logs). Client keys (lp_client_…) authenticate the monitoring agent only. They are separate credentials.
What alert channels are available?
Email alerts for failed checks and API-triggered alerts. SMS, Slack, and PagerDuty are not part of the current product positioning.
Is there a free tier?
Yes, free account signup is available. Create an account to get started; no pricing tiers are published on this page.

Start monitoring in minutes

Create a free account, add your first check, and get email alerts when something breaks.